Middle/Senior Lighting Artist (Unreal Engine 5)
N-iX
N-iX Games is looking for a Middle/Senior Lighting Artist (Unreal Engine 5) to join our team!
Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 100 clients, including Paradox Interactive, Supermassive Games, Netflix, Tempo Storm, Wargaming, Activision-Blizzard and many others.
We strive that the work we deliver has a certain level of excellence and are looking for like-minded, exceptional talents. If you are excited about the opportunity to collaborate on awesome games, both indie and AAA, and work with a cutting-edge tech stack alongside other passionate experts, we invite you to join our team.
Responsibilities
Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 100 clients, including Paradox Interactive, Supermassive Games, Netflix, Tempo Storm, Wargaming, Activision-Blizzard and many others.
We strive that the work we deliver has a certain level of excellence and are looking for like-minded, exceptional talents. If you are excited about the opportunity to collaborate on awesome games, both indie and AAA, and work with a cutting-edge tech stack alongside other passionate experts, we invite you to join our team.
Responsibilities
- Create and iterate on lighting for levels and scenes in Unreal Engine 5, supporting the game’s art direction and atmosphere
- Establish lighting pipelines and best practices for the team, including setup, naming conventions, and documentation
- Build and tune sky, atmosphere, fog, volumetric effects, and time-of-day or weather variations
- Use lighting to support gameplay readability, guiding the player’s attention and keeping key objects and UI elements clear
- Collaborate closely with Environment Artists, VFX Artists, Technical Artists, and Game Designers to ensure a cohesive look
- Profile and optimise lighting for target hardware, balancing visual quality and frame rate
- Review lighting in-engine on a regular basis, and incorporate feedback from the Art Director and playtests
- Identify and fix lighting-related issues such as light leaks, flickering, and inconsistent exposure
- Proven experience as a Lighting Artist, with a portfolio of lighting work in Unreal Engine
- Strong understanding of lighting fundamentals: colour theory, composition, contrast, mood, and exposure
- Hands-on experience with Unreal Engine 5
- Experience with materials and how they interact with light
- Ability to optimise lighting and work within performance budgets
- Good communication skills and the ability to take feedback and iterate quickly
- Written and spoken English (B2 or higher)
- At least one shipped commercial game
- Experience with virtual shadow maps, ray tracing, and baked lighting workflows (Lightmass, GPU Lightmass)
- Basic knowledge of Niagara, Blueprints, or Python for tools and automation
- Familiarity with sci-fi or strategy game visuals
- Experience working with a live art pipeline and version control (Perforce, Git)
- Flexible working format - remote, office-based or flexible
- A competitive salary and good compensation package
- Personalized career growth
- Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
- Active tech communities with regular knowledge sharing
- Education reimbursement
- Memorable anniversary presents
- Corporate events and team buildings
- Other location-specific benefits
- not applicable for freelancers
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